Hi!
Hi!
These are some test results from a Python script I developed a while ago and originally shared on my old Instagram. The idea was to process CG renders through the script to create a painterly effect.
The animation was rendered in Maya and then processed using multiple AOVs: beauty, Z-depth (to control brush stroke order), and a UV pass (to guide brush direction).
I’m hoping to return to this project in the future and release a public version. Currently, I’m rewriting everything in C++, leveraging OpenCL for optimization—fingers crossed it all comes together!